Dragons go brrr

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
strqyr
strqyr

'her… last mission. was that another oz secret?' -> 'your mother said those words to me. she was wrong, too.' -> 'that [the hound] was... a person.' -> 'that's what happened to mom. when i saw its eyes, i knew. salem used to kill people with silver eyes, like maria. but she's always wanted me alive. but why would that change unless, when she met mom, she learned she could do something new.'

'i needed to know more, but with every new discovery i made, the more horrifying the world became.'

and the little paper pleaser ruby will help with fighting off giant crows / making new scarecrows if they're late to repairing them. like it was too late to help ruby before she snapped. or something like that.

rwby
strqyr

Anonymous asked:

i should go to bed but instead im thinking about how summer held a gun barrel to her face every time she fought and how it's ruby's Job to be just like her. gonna eat rocks.

strqyr answered:

ruby believes it’s her job to save the world, everyone needs her to keep fighting the same fight her mom fought… but summer—the bet of them all—failed and that’s just not fair, is it? ruby doesn’t want to keep fighting forever and ever, she doesn’t want to die for a cause that has no end in sight, she just wants to be happy.

happy ever after is something everyone else seems to be getting. but for ruby, it’s the happy? never again.

rwby
prokopetz
prokopetz

The Gremlin Game Designer's Creed

  1. Rules are toys, and the process of rules-mediated play consists of smashing their faces together like little girls making their Barbies make out. Unless a rules module is explicitly intended to be enacted solo, it should present a generous surface area for other rules to bite into. The most elegantly self-contained piece of rules design is, collaboratively speaking, also the most useless.
  2. The principal function of "player characters" as discrete collections of mechanical traits is to furnish each player with an assemblage of shiny things to show off to other players. Mechanical abstraction is well and good, but if you abstract away the act of curating one's collection of shinies, player engagement will suffer.
  3. The GM, if present, is a fellow player. Ensure that they have their own toys and shinies to play with. The failure of a game to provide these is often a major contributor to why nobody wants to run it!
  4. The most effective way of encouraging players to do what you want is to make a number go up. This applies to both to rewards and to misfortunes; a number counting up to disaster a much more visceral motivator than a number counting down to zero.
  5. Crunch is good. The defining feature of tabletop roleplaying is that rules produce stories. The act of interpreting the outputs of the rules and the act of telling the game's story are the same activity. Be mindful of what kinds of stories your rules want to tell; you may find that their opinion on the matter differs from your own!
  6. Actually assembling your game's rules is as much a process of discovery as it is of invention. In the course of designing and playtesting, you may find that your own game has rules that you didn't know about. Where did they come from? It is a mystery.
  7. Randomised outcomes should be made mandatory with care and restraint; randomised outcomes should be made available with delirious abandon. As far as is practicable, players should always have the option of asking the dice what unhinged bullshit should happen next. Corollary: lookup tables are your friend.
  8. Players don't need your permission to depart from the rules as written; granting it is arrogant. By the same token, however, it should never be unclear to players whether they're departing from the rules as written. Let the thought process behind what you're writing hang out for all the world to see; folks will be rummaging in the game's guts anyway, so give them easy access.
  9. If your game has a default setting, explain it as little as possible, but always let the rules and presentation reflect it. Seeing an entry for "poorly made dwarf" in a table of player character backgrounds will fire a group's imagination more strongly in three words than a chapter stuffed with worldbuilding lore could in ten thousand.
  10. You don't need to be good at naming things as long as you're good at puns. Wordplay, alliteration and rhyme may also serve in this capacity, as, in a pinch, may a well placed dick joke.
game design
panthera-tigris-venenata
quecksilvereyes

Thinking about Susan Pevensie, aged 95, about to tell her children (75, 70 and 67) about That Time She Was High Queen Of A Fantastical Realm over like. tea and scones.

Something about Susan absolutely nonchalantly talking about the political trappings of running Narnia while also interrupting herself to narrate the scone recipe in excruciating detail is just so funny to me.

Bonus points if she ends it with "anyway that's why I'm an atheist and think the British monarchy should be disbanded and their wealth redistributed. More tea?"

chronicles of narnia
strqyr
strqyr

as much as fun it is to speculate about the crown's whereabouts outside of beacon, i do think it would make sense for it to actually be there, assuming the story is headed towards an alliance between heroes and monsters by breaking the barriers between them one by one.

it's like. symbolic? ozma knows where the crown is hidden but doesn't hold beacon anymore while salem holds beacon but doesn't know where the crown is hidden. to get the crown you'd need everyone on the same page and working together towards a common goal.

salem & cinder heading to vale from atlas + rwbyj arriving in vale from the ever after would make it even juicier bc then you have one group in vale and other group in vacuo (+ the ones still in atlas + white fang coming from mistral / menagerie if they arrive there first). salem in vale holding beacon and oscar (ozma) in vacuo with the information needed. the crown may not be getting out of its vault before the sword does but the gears will be put in motion. something something the king of vale arrives at vacuo with a golden sword and crown to end the war and then locks them away, something something the same but basically in reverse.

rwby
strqyr
strqyr

how can a story be real but also not -> it all happened, just not how it was said to have happened is actually very very very interesting re: summer when you think about what we've been told about her story, specifically how the characters believe it all went down.

summer leaves on a mission to face salem alone -> summer leaves on a mission to face salem but she wasn't alone, she had at least raven with her. [this is basically the proof of concept. the story of summer we've been told so far isn't a complete lie, but there are parts we are not yet aware of.]

summer dies on said mission -> this is where it gets interesting, bc if this did happen but not in the way we think, then... how? did summer die and was brought back to life somehow—hence raven's "i know people who can come back from the dead"—or is this a "by all means this should have killed her but didn't", e.g. summer fell into a grimm pool and had the same happen to her as what happened to salem, and the assumption that salem only survived bc of her immortality and the pools are lethal to everyone else is wrong, the pools simply don't kill bc that's not what destruction is really about [destruction fuels creation. if ambrosius must destroy his previous creation to create something new (which in fairness is light's view of the balance, which is kind of.. skewed), destruction with a side of creation would basically be change.]

meeting summer gave salem an idea for her experiments which would lead to the hound, and summer was her first test subject -> i think it's safe to say it's true that salem went from hunting down and killing silver-eyed warriors to capturing them somewhere around the time of meeting summer, but summer being her first test subject, the first "hound", can be contested. and frankly, applying "it happened just not the way they said it did" to "summer was the first hound" gets us right back to the "summer fell into a grimm pool" point; if summer is grimmified in any way shape or form, then it likely wasn't due to any kind of experimentation but a happenstance that gave salem the proof that this was doable in the first place [further experiments might prove that there's more to it, i.e. every grimm fusion so far involves having some type of magic as well. compare cinder's grimm arm and tyrian's regular prosthetic; why the difference?]

...does this make sense or did i lose the plot rambling too much? i will never know.

rwby
strqyr
strqyr

yang brushes past raven to signify that their paths are diverging; yang enters the vault to retrieve the lamp, and raven leaves via a portal.

so when summer brushes past raven when they're still, allegedly, working together what then?

which 'we' are you referring to? creates ambiguity. who is this 'we'? was there ever a 'we' to begin with? if i do this right vs let's get this over with -> summer is only referring to herself while raven is talking about both of them [let's -> let us]

is which 'we' are you referring to? not a question about who the 'we' actually is, but rather if the assumption really should be that it includes you both? should qrow have trusted that raven's 'we' included him, too? should raven have trusted that qrow's 'we' included her, too?

as short as the flashback may be, summer never says 'we' to raven; was raven wrong to assume there was a 'we'—summer and raven—in the first place?

qrow plans to attack the tribe—attack raven—to get the spring maiden and raven finds out only after setting up her own opportunistic ambush under the guise of wanting qrow dead ( but if qrow really was that big of a problem for knowing about spring, raven could have dealt with him when he was poisoned and unable to defend himself ); sometimes family disappoints you like that.

summer rose telling lies. first time for everything. idk raven me thinks that wasn't the first time. summer might not lie a lot but she's clearly good at it, and this line has the vibes of coming back with a bang.

rwby